After Microsoft formally acquired Bethesda earlier this year (with talks starting in 2020), audiences knew that things were going to change. If anything, gamers should have expected this. While disappointing, we can't exactly say that we are shocked. Jeff Grub has heard that The Elder Scrolls 6 is only coming to the Xbox Series S/X, just like Starfield, an "unfortunate" turn of events that Bethesda actually apologized for. And also Elder Scrolls 6 is planned as Xbox exclusive as well. It also appears that Microsoft has another trick up its sleeve. The good news is that Microsoft has announced a list of Xbox exclusive titles, along with other multi-platform games, that are also going to be a part of the Xbox Game Pass at launch. On the other hand, the PlayStation 5 has Demon's Souls, Ratchet & Clank: Rift Apart, and Returnal, among others. Right now, the Xbox Series S/X has Microsoft Flight Simulator as the only enviable exclusive for its platform. It's no secret that Sony has more exclusives compared to Microsoft. Is The Elder Scrolls 6 going to be exclusive to the Xbox? Microsoft invested billions to acquire ZeniMax (along with Bethesda). According to recent reports, the plan is to release TES 6 as an Xbox exclusive. With that said, the fandom might want to prepare to shell out money for a gaming PC and/or an Xbox Series S/X once The Elder Scrolls 6 is available. PlayStation owners are in danger of missing out on one of the biggest games of all time. Because of its popularity, fans are already looking forward to the next The Elder Scrolls game even though it's still a few years away. Since the first game was released in the early 90s, the entire series has sold 58.5 million units as of a recent counting. However, The Elder Scrolls 6's Xbox and PC exclusivity may come with a big silver lining.The Elder Scrolls franchise is one of the biggest in gaming history. There are also plenty of fair criticisms to be made of exclusivity as a concept. Of course, there is no guarantee that the extra time and sole console focus would be as helpful as it sounds. While glitches are probably inevitable on any game as big as The Elder Scrolls 6 will probably be, the final game may be much more polished than its cross-platform predecessors. Xbox and PC exclusivity, therefore, frees up more time for developers to spend on testing and bug fixing. This isn't a problem for games only released on PS5, but it means a lot of extra work for cross-platform game developers. The PlayStation 5, however, uses a proprietary operating system. This makes it relatively easy to develop games that are playable on both. The Xbox One and Xbox Series X/S run on modified versions of the Windows 10 operating systems, and both use the same development tools and programming interfaces. It's a simple fact that launching a game on multiple platforms takes a lot of extra time, work, and money. However, this may be a good thing for the game's quality. PlayStation fans have every right to be annoyed that The Elder Scrolls 6 might not come to PS5. Given the comparatively small size of Bethesda's team at the time, it's not surprising that so many glitches slipped through the cracks. While that's hardly a small team, it's worth remembering that The Witcher 3 had around 1500 developers, built around a core in-house team of 250. It's also worth remembering that while Starfield's team is much larger, only about 100 people worked on Skyrim and Fallout 4. While there are games with bigger open worlds than a typical Bethesda RPG, they're still extensive and highly detailed relative to their size. The size of Bethesda games is also an important factor. As a result, the Creation Engine inherited many of the Gamebryo's stability issues and general finicky nature. However, both versions of the Creation Engine are still based on the Gamebryo Engine used on Morrowind, Oblivion, Fallout 3, and Fallout: New Vegas. Skyrim, Fallout 4, and Fallout 76 were developed in Bethesda's Creation Engine, with Starfield and The Elder Scrolls 6 using the updated Creation Engine 2. Historically, part of the problem comes from the game engine. While many may grip about this, there are reasons why the studio's games often have many issues. Some glitches from the original release remain in the Anniversary Edition release, and Bethesda's other open-world games aren't much better. Over ten years later, Skyrim players still encounter strange bugs, weird animation glitches, NPCs phasing through the ground, and other weird issues. Others are funny but may just get annoying. It's not a particularly fresh observation to say that Bethesda games tend to be glitchy.
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